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23

JANUARY

ROLE OF LEARNING

Reading No. 1

Conceptualising Learning in Cultural Organizations

Chapter 3 in Museums & Education 

Eilean Hooper-Greenhill

Reading No. 2

Museums and Lifelong Learning

Chapter 5 in The Engaging Museum

Graham Black

Reading No. 3

Free-choice Environmental Learning: Framing the Discussion

Journal: Environmental Education Research 

John H. Falk

 

Reading No. 4

John Dewey and Adult Learning in Museums

Journal: Adult Learning

David F. Monk

IN CLASS ACTIVITY:

Viewing of Kings' Museum Exhibition

Aberdonians  in the Americas

CLASS LECTURE NOTES:

Review notes from this week's class lecture

Shift in education:

Teacher centered                                               Student centered

Face-to-face                                                        Distance

Education                                                            Learning

Few                                                                       Many

Knowledge as truth                                           Knowledge as relative

Single-discipline knowledge                             Integrated knowledge

Rote knowledge                                                 Reflective learning

Ideas about learning contributes to perceptions of success and failure: Unlike school learning where there is a test or set of standards one must reach, in museum learning, people assess and judge their own successes

Effective learning spurs change and development

Contemporary Learning Hallmarks:

Develop know-how

Tell a good story

Broaden emotional range

Develop aspects of character

Acquire new dispositions

New preferences

Form opinions

 

1. Learning doesn't always mean NEW facts are acquired

2. Learning doesn't have to be difficult-"enjoyment is an integral part of learning-we learn better and remember more if we are motivated through enjoyment" (pg 36)

3. Learning isn't always positive

*EXPERIENTIAL LEARNING IS INCREDIBLY VALUABLE!!

Reading No. 1

Conceptualising Learning in Cultural Organizations

Chapter 3 in Museums & Education 

Eilean Hooper-Greenhill

"Real knowing occurs through experience and much of what we learn through experience cannot be conveyed in words"

Raymond Williams:

1. Culture as "cultivation"-training in discrimination and appreciation

2. Culture as "high culture"-"the best" a society can produce

3. Culture as a "whole way of life"

4. Culture as a "realized signifying system"-dimension of all institutions

Verbal knowledge-spoken or written down

Tacit knowledge-everything else we know minus everything we say

Reading about foreign     VS    Visiting it*

Reading no1
Reading No2

American's believe museums are the most trustworthy sources of information--Is this still true today?

Lifelong learning is a key element in competitiveness and economic growth--yet adult education is widely neglected in education

Lifelong learning requires learners to be motivated--must invest time, money, and effort!!*

*How can it be so important, but so little financial support is available for higher education?--How do museums play into this equation?

Museums have been forced to examine how they provide learning opportunities--self-reflection is critical to understanding what's done now and how to improve.

"Realist" approach:

       Rational, structured, discipline, taxonomy, categories

"Idealist" approach:

       Development of knowledge

          "Conclusions not validated by conforming to external standard, but whether it 'makes sense' within learner's reality

"Didactism":

       Works best if one already has background knowledge on topic or are interested in it

       Passive & short term learning

          Museums have typically operated under this more authoritative         model--change is long overdue

**Lifelong learning involves more than memorization of facts--analyzing and connecting these facts to one's own life is missing in didactism

"IN ORDER TO TRULY LEARN, STUDENTS NEED TO HAVE EXPERIENCE"

KOLB'S THEORY OF LEARNING CYCLES:

A. Concrete experience: experiences that deal with immediate human situations in a personal way

B. Reflective observations: understanding the meaning of ideas/situations by observation and describing them

C. Abstract conceptualization: using logic, concepts *emphasizes thinking over feeling

D. Active experimentation: influencing people and changing situations           *practical applications over reflective understanding

THESE AREN'T JUST "PROCESSES" OF A LEARNING CYCLE, BUT ALSO "LEARNING STYLES" UNIQUE TO INDIVIDUALS 

1. DIVERGERS: Discover "why"

2. ASSIMILATORS: "what is there to know"

3. CONVERGERS: "how"

4. ACCOMMODATORS: "what would happen if I did this"

Alternatives to 4 learning styles:

1. THEORISTS: observations into theories

2. REFLECTORS: ponder experiences from different perspectives

3. PRAGMATISTS: trying out ideas-see if they work in practice

4. ACTIVISTS: involved fully without bias in new experiences

*Visitors rely on different learning styles at each stage during their visit

  • Analytic learners

  • Imaginative learners

  • Common-sense learners

  • Experiential learners

ALL OF THESE CATEGORIES ARENT' STARK CHOICES, THEY ARE MUTUALLY COMPATIBLE!!!

Adults vs Children

Adults: 

  • Autonomous & self-directed

  • Goal oriented

  • Practical problem solvers

  • Relevancy oriented

  • Have accumulated life experiences

Adults learn best:

  • Prior knowledge is appreciated

  • Relevant subject matter

  • Environment encourages dialogue/interaction

  • Mistakes are opportunities to learn

  • Use a range of approaches 

Adult learning experiences need:

  • Satisfy intrinsic motivation

  • Social learning

  • Real material manipulation

  • Sharing of opinions

  • Layered context

  • Critical thinking/questions

  • Real-life experiences

  • Why it's important to know

  • Self-direction/choice

Learning Cycle:

1. Acquire ("Do")

2. Reflect ("Review & Learn from the experience")

3. Apply ("Apply the experience")

 

VIRTUOUS CYCLE:

Visitor percieves relevance of topic to their own life and sees opportunities for application

*Generates future learning excitement

"effectiveness focus" = initial motivation

Reading No. 2

Museums and Lifelong Learning

Chapter 5 in The Engaging Museum 

Graham Black

Lifelong learning process is "more than the acquisition of knowledge"

Effectiveness focus

Perceived relevance

Immediate application

Rewards from application

Enthusiasm for further learning

VICIOUS CYCLE:

Occurs when visitors CANNOT translate displays or experiences to their own situations

Generalized knowledge or skills

Difficult to transfer to own situation

Difficult to apply to your needs

Absence of rewards for learning processes

Full stop

DISCOVERY LEARNING:

  • Active, experiential learning, resulting in "Ah!" moment

  • Engages problem solving, hand-on learning

  • Provides direct link between info and applied use

  • Allows students to ask questions and formulate tentative answers​

*Common approach in children's museums

 

 

 

 

 

 

 

 

CONSTRUCTIVISM:

Reflecting on our experiences, we construct our own understanding of the world we live in

Learning as active approach

Learners construct new ideas of concept based upon their current or past knowledge

Learners must bring:

1. Level of interest

2. Some prior knowledge

3. Learning skills & initiative

for constructivism to work

For any type of experiential learning there must be time for reflection so that "perceived relevance" can be established 

  • Museums must create--TIME, SPACE, OPPORTUNITY for reflection to best support learning

  • Making learning spaces COMFORTABLE--provide relaxing atmosphere where visitors can respond to display--especially talking with others

  • Museums must REPRESENT MULTIPLE VIEWPOINTS so visitors feel they can discuss their own ideas 

  • Museums must ask QUESTIONS, preferably open questions

Rise of the Internet:

Serious concerns about decline in museum popularity for informal learning--how do museums re-brand themselves especially in light of the fake news era?

Because so many people trust museums can they be the voice to set the record straight?

"Main criterion influencing whether or not people go to museums and galleries is their own attitude to learning"

        How do you reach out to those who think they won't benefit from visiting?

Profile of a Didactic museum with Realist approach:                                          Profile of a Constructivist approach:

Direct visitor route                                                                                                       Many entry points, no specific path

Breakdown of content                                                                                                 Range of learning modes

Hierarchy of content                                                                                                    Range of viewpoints

Didactic presentation of information                                                                       Connecting visitors to objects

Structured education=written answers to specific questions                             Provide experiences to experiment and draw conclusions

*While the constructivism approach sounds great, if visitors are unclear about how to proceed, they may just give up

What visitors want:

  • 70%-hands on activities

  • 80%-want access to unique people

  • 85%-time for questions/discussion

  • 94%-wanted new/challenging content

KEY TAKE-AWAYS:

  • Orientation should enable visitors to see what they want--maps with popular highlights? (NMS?)

  • Learning should be layered

  • Different visitors have different learning styles

  • Create opportunities for reflection & engagement

  • Opportunities to 1. physically 2. mentally 3. socially involve sense and emotions

  • Displays should reflect many viewpoints

  • Atmosphere for discussion

  • Atmosphere-relaxed & unstructured

  • Visitors want FUN

  • Celebrate collections!!--Literally throw a birthday party of an object/person of significance in the  museum

Free-choice learning often occurs outside of schools 

Attending cultural institutions:

  • Curiosity

  • spiritual fulfillment

  • Relaxation

  • Enjoyment

  • Intellectual stimulation

  • Believe experiences are worthwhile

  • Educational & fun

Free-choice learning is rarely to become an expert on a topic

Free-choice learning satisfies the sense of:

1. Personal identity

2. Sense of value in the world

3. Fulfills personal intellectual/emotional needs

Successful lifelong learning is better undertaken when family, school, work and elective learning overlap

Learning over the last 20-30 years has been uncovered as a very complex and individualistic process--biochemical function involving many parts of the brain & body. Similar 'stimuli' show different responses in different individuals. 

Reading No. 3

Free-choice Environmental Learning: Framing the Discussion

Journal: Environmental Education Research 

John H. Falk

"Free-choice learning draws attention to the importance of focusing on each individual's unique, lifelong journey and the role of the individual and his/her social context in determining the direction of that journey"

Learning is a dialogue between the individual and his/her social/cultural and physical environment

  • Socio-economic

  • Race

  • Gender

  • Location

*Everyone comes to the table with a different set of life circumstances and experiences

Learning is rarely linear or instantaneous

Socio-cultural view=learning is collaborative & happens through series of dialogues

Free choice learning doesn't mean do the assignment or don't--in a structuresd school environment it simply lends more than one choice and it's a psychological construct

Free-choice represents a bottom-up approach that's more student focused as opposed to previous top-down approaches 

How does free-choice learning and it's recent emergence in education reflect society's view of millennials?--previous generations were educated using cookie-cutter methods

Though not traditional role of a teacher, there is a facilitated instruction in most free-choice learning

Cultural capital:

Learning represents a fundamental source of capital in society 

*Learning occurs in institutions and at home

1. What are the links between adult education and museum learning?

2. Why is there not integration between museums and adult education?

Learning as a social process

Learning depends on the quality of the experience 

Docents and curators should engage adult visitors in their interests so that a "diaological learning" is begun

Experiential Museum Learning:

1. Mental and physical process

2. Takes into account preconceived notions

3. Challenges the visitor

4. Accounts for previous experiences

5. Facilitates knowledge-making

6. Asks stimulating questions

7. Checks impressions

8. Provides time for reflection

Reading No. 4

John Dewey and Adult Learning in Museums

Journal: Adult Learning 

David F. Monk

"Learners should be given the space to reflect on their past experiences to challenge the status quo and think critically about new experiences in the future."

SOCIAL

PHYSICAL

PERSONAL

INTERACTIVE LEARNING IS:

Reading No 4
Reading No 3

As a class we visited the on-going exhibit in the lower level of King's Museum. We were instructed to silently take in the displays for a later opportunity to share what we may have learned with a partner. 

This activity:

  • Challenged assumptions

  • Drew on previous knowledge

  • Individuals were focusing on the backgrounds of the people and objects on display

  • Processes of how artifacts can function and be utilized for today--manipulation

  • Showed that while the object may be important, the personal history behind it is just as important

  • Made social learning nearly impossible as we were told to work in silence--how does this effect individual learning styles and preferences?

IN CLASS ACTIVITY

Aberdonians in the Americas

In Class activity

CLASS LECTURE NOTES

PEDAGOGY AND EPISTEMOLOGY: Knowledge & Understanding 
  • Pedagogy--the "how" of learning 

  • Epistemology--the "what" of learning 

These two are inseparable and between them exists a dynamic tension

How people in education and people in museums think about learning...may be different

Always trying to balance working between knowledge and understanding and pedagogy.

Have to balance key ideas and information (the WHAT) and HOW people. You can't have pedagogy without epistemology! They go hand in hand. 

How are people learning?

1. Handling

2. Manipulating

3. Discussing

4. Facilitated by adults

5. Drawing

6. Engaging with objects

7. Reflecting

8. People of all ages--grandparents and grandchildren discussing together (intergenerational learning--trigger family or memories of different generations--often helps build respect and understanding of one anothe.) Helps to re-build relationships that may have become strained. 

Jerome Bruner: Ways of mentally representing the world

  • Enactive: understanding by doing

  • Iconic: understating by using maps, diagrams and pictures

  • Symbolic: understanding though spoken and written language and other forms of notation (mathematical, musical, dance…)

Traditionally in formal education: younger classes use a lot of hands on learning, you’re doing something very practical (sinking or floating ships….counting using real money)—Enactive learning. However, lifelong learners are always learning through the active process. Can you provide opportunities to engage with something while showing what they understand from the knowledge they’ve obtained?

 

Piaget and Vygotsky

Constructivism: knowledge is seen as something which learners actively construct for themselves. In new situations learners build on other previous experiences of learning. Piagetian approaches are based on stages of development in childhood. At different points in your childhood most children will be able to read, write, etc. Making sense of what you know based on something you already knew beforehand

Social Constructivism: knowledge is still seen as something which learners actively construct for themselves but this time in collaboration with others. This approach puts social interaction through language and culture as central to successful learning.

 

Biggest difference is the notion of SOCIAL—if you work with other people then you can help one another and collaborate to further learning. Together you will have a greater whole of knowledge. Language and culture is a HUGE contributing factor…because it assumes we all come from the same background and have the same base knowledge and understanding.

 

Learning is not just facts, learning is about affirming self and is a rich emotion-laden experience.

How much should museums provide an opportunity to challenge your already affirmed notions??

 

Hooper-Greenhill:

Identified difficulties with the way in which the purpose of learning is conceived by Falk and Dierking.

“an ecological approach to culture, with culture defined as… a social mechanism enabling individuals to survive. The purpose of learning is accommodation to society.”

 

Are museums institutions which prop up a society view? Or are you an institution that challenges those notions?

Museums are so embodied as the cultural elite institutions of the world

Must be about social inclusion, but accommodating to the public?

 

Who are museums for?

Depending on the museum…you could be private and supported by donors or could be independent and could do what you like. Local authority museum—must follow protocols by local authority.

 

According to Hooper-Greenhill learning is:

  • Idiosyncratic and unpredictable

  • Individual and collective (social constructivism)

  • Relate and shape individual learning through interactions with others, social spaces, and specific tools for learning. (photographs, text, talking with one another, objects…)

  • Search for personal relevance

  • Situated knowledge-knowledge that makes sense. Link to physical or subject-related context

  • Built upon what learners already know to make prior knowledge deeper

  • Rarely involve learning something new entirely

  • Result in explanations and knowledge which is provisional—there is an idea that there is a “right” way to learn….thinking goes on and research goes on and things are constantly evolving and changing. Getting people to feel comfortable that things aren’t definitive and can change with time and understanding as knowledge evolves. What we knew 100 years ago is likely very different than what we know today about this thing.

 

Making of Meaning:                                                                      

Communities of Practice: people with similar interest; things that people do that are shared. Words that I can use as a teacher are words that are all/most teachers know or ideas/approaches to work.

*Museums often take for granted that everyone exists in the same bubble. Each individual comes from a different context…what’s the best way to approach this point of view for all to understand.

 

Using these themes to organize an event or display (Generic Learning Outcomes—GLO):

  • Knowledge and Understanding

  • Skills--communication

  • Attitudes and Values—empathy, motivation, opinions, attitudes

  • Enjoyment, Inspiration, Creativity

  • Activity Behavior and Progression

Class lecture notes
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