23
JANUARY
ROLE OF LEARNING
Reading No. 1
Conceptualising Learning in Cultural Organizations
Chapter 3 in Museums & Education
Eilean Hooper-Greenhill
Reading No. 2
Museums and Lifelong Learning
Chapter 5 in The Engaging Museum
Graham Black
Reading No. 3
Free-choice Environmental Learning: Framing the Discussion
Journal: Environmental Education Research
John H. Falk
Reading No. 4
John Dewey and Adult Learning in Museums
Journal: Adult Learning
David F. Monk

IN CLASS ACTIVITY:
Viewing of Kings' Museum Exhibition
Aberdonians in the Americas
CLASS LECTURE NOTES:
Review notes from this week's class lecture


Shift in education:
Teacher centered Student centered
Face-to-face Distance
Education Learning
Few Many
Knowledge as truth Knowledge as relative
Single-discipline knowledge Integrated knowledge
Rote knowledge Reflective learning
Ideas about learning contributes to perceptions of success and failure: Unlike school learning where there is a test or set of standards one must reach, in museum learning, people assess and judge their own successes
Effective learning spurs change and development
Contemporary Learning Hallmarks:
Develop know-how
Tell a good story
Broaden emotional range
Develop aspects of character
Acquire new dispositions
New preferences
Form opinions
1. Learning doesn't always mean NEW facts are acquired
2. Learning doesn't have to be difficult-"enjoyment is an integral part of learning-we learn better and remember more if we are motivated through enjoyment" (pg 36)
3. Learning isn't always positive
*EXPERIENTIAL LEARNING IS INCREDIBLY VALUABLE!!
Reading No. 1
Conceptualising Learning in Cultural Organizations
Chapter 3 in Museums & Education
Eilean Hooper-Greenhill
"Real knowing occurs through experience and much of what we learn through experience cannot be conveyed in words"
Raymond Williams:
1. Culture as "cultivation"-training in discrimination and appreciation
2. Culture as "high culture"-"the best" a society can produce
3. Culture as a "whole way of life"
4. Culture as a "realized signifying system"-dimension of all institutions
Verbal knowledge-spoken or written down
Tacit knowledge-everything else we know minus everything we say
Reading about foreign VS Visiting it*

American's believe museums are the most trustworthy sources of information--Is this still true today?
Lifelong learning is a key element in competitiveness and economic growth--yet adult education is widely neglected in education
Lifelong learning requires learners to be motivated--must invest time, money, and effort!!*
*How can it be so important, but so little financial support is available for higher education?--How do museums play into this equation?
Museums have been forced to examine how they provide learning opportunities--self-reflection is critical to understanding what's done now and how to improve.
"Realist" approach:
Rational, structured, discipline, taxonomy, categories
"Idealist" approach:
Development of knowledge
"Conclusions not validated by conforming to external standard, but whether it 'makes sense' within learner's reality
"Didactism":
Works best if one already has background knowledge on topic or are interested in it
Passive & short term learning
Museums have typically operated under this more authoritative model--change is long overdue
**Lifelong learning involves more than memorization of facts--analyzing and connecting these facts to one's own life is missing in didactism
"IN ORDER TO TRULY LEARN, STUDENTS NEED TO HAVE EXPERIENCE"
KOLB'S THEORY OF LEARNING CYCLES:
A. Concrete experience: experiences that deal with immediate human situations in a personal way
B. Reflective observations: understanding the meaning of ideas/situations by observation and describing them
C. Abstract conceptualization: using logic, concepts *emphasizes thinking over feeling
D. Active experimentation: influencing people and changing situations *practical applications over reflective understanding
THESE AREN'T JUST "PROCESSES" OF A LEARNING CYCLE, BUT ALSO "LEARNING STYLES" UNIQUE TO INDIVIDUALS
1. DIVERGERS: Discover "why"
2. ASSIMILATORS: "what is there to know"
3. CONVERGERS: "how"
4. ACCOMMODATORS: "what would happen if I did this"
Alternatives to 4 learning styles:
1. THEORISTS: observations into theories
2. REFLECTORS: ponder experiences from different perspectives
3. PRAGMATISTS: trying out ideas-see if they work in practice
4. ACTIVISTS: involved fully without bias in new experiences
*Visitors rely on different learning styles at each stage during their visit
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Analytic learners
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Imaginative learners
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Common-sense learners
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Experiential learners
ALL OF THESE CATEGORIES ARENT' STARK CHOICES, THEY ARE MUTUALLY COMPATIBLE!!!
Adults vs Children
Adults:
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Autonomous & self-directed
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Goal oriented
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Practical problem solvers
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Relevancy oriented
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Have accumulated life experiences
Adults learn best:
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Prior knowledge is appreciated
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Relevant subject matter
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Environment encourages dialogue/interaction
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Mistakes are opportunities to learn
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Use a range of approaches
Adult learning experiences need:
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Satisfy intrinsic motivation
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Social learning
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Real material manipulation
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Sharing of opinions
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Layered context
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Critical thinking/questions
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Real-life experiences
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Why it's important to know
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Self-direction/choice
Learning Cycle:
1. Acquire ("Do")
2. Reflect ("Review & Learn from the experience")
3. Apply ("Apply the experience")
VIRTUOUS CYCLE:
Visitor percieves relevance of topic to their own life and sees opportunities for application
*Generates future learning excitement
"effectiveness focus" = initial motivation
Reading No. 2
Museums and Lifelong Learning
Chapter 5 in The Engaging Museum
Graham Black
Lifelong learning process is "more than the acquisition of knowledge"
Effectiveness focus
Perceived relevance
Immediate application
Rewards from application
Enthusiasm for further learning
VICIOUS CYCLE:
Occurs when visitors CANNOT translate displays or experiences to their own situations
Generalized knowledge or skills
Difficult to transfer to own situation
Difficult to apply to your needs
Absence of rewards for learning processes
Full stop
DISCOVERY LEARNING:
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Active, experiential learning, resulting in "Ah!" moment
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Engages problem solving, hand-on learning
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Provides direct link between info and applied use
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Allows students to ask questions and formulate tentative answers
*Common approach in children's museums
CONSTRUCTIVISM:
Reflecting on our experiences, we construct our own understanding of the world we live in
Learning as active approach
Learners construct new ideas of concept based upon their current or past knowledge
Learners must bring:
1. Level of interest
2. Some prior knowledge
3. Learning skills & initiative
for constructivism to work
For any type of experiential learning there must be time for reflection so that "perceived relevance" can be established
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Museums must create--TIME, SPACE, OPPORTUNITY for reflection to best support learning
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Making learning spaces COMFORTABLE--provide relaxing atmosphere where visitors can respond to display--especially talking with others
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Museums must REPRESENT MULTIPLE VIEWPOINTS so visitors feel they can discuss their own ideas
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Museums must ask QUESTIONS, preferably open questions
Rise of the Internet:
Serious concerns about decline in museum popularity for informal learning--how do museums re-brand themselves especially in light of the fake news era?
Because so many people trust museums can they be the voice to set the record straight?
"Main criterion influencing whether or not people go to museums and galleries is their own attitude to learning"
How do you reach out to those who think they won't benefit from visiting?
Profile of a Didactic museum with Realist approach: Profile of a Constructivist approach:
Direct visitor route Many entry points, no specific path
Breakdown of content Range of learning modes
Hierarchy of content Range of viewpoints
Didactic presentation of information Connecting visitors to objects
Structured education=written answers to specific questions Provide experiences to experiment and draw conclusions
*While the constructivism approach sounds great, if visitors are unclear about how to proceed, they may just give up
What visitors want:
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70%-hands on activities
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80%-want access to unique people
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85%-time for questions/discussion
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94%-wanted new/challenging content
KEY TAKE-AWAYS:
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Orientation should enable visitors to see what they want--maps with popular highlights? (NMS?)
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Learning should be layered
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Different visitors have different learning styles
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Create opportunities for reflection & engagement
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Opportunities to 1. physically 2. mentally 3. socially involve sense and emotions
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Displays should reflect many viewpoints
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Atmosphere for discussion
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Atmosphere-relaxed & unstructured
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Visitors want FUN
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Celebrate collections!!--Literally throw a birthday party of an object/person of significance in the museum

Free-choice learning often occurs outside of schools
Attending cultural institutions:
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Curiosity
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spiritual fulfillment
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Relaxation
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Enjoyment
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Intellectual stimulation
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Believe experiences are worthwhile
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Educational & fun
Free-choice learning is rarely to become an expert on a topic
Free-choice learning satisfies the sense of:
1. Personal identity
2. Sense of value in the world
3. Fulfills personal intellectual/emotional needs
Successful lifelong learning is better undertaken when family, school, work and elective learning overlap
Learning over the last 20-30 years has been uncovered as a very complex and individualistic process--biochemical function involving many parts of the brain & body. Similar 'stimuli' show different responses in different individuals.
Reading No. 3
Free-choice Environmental Learning: Framing the Discussion
Journal: Environmental Education Research
John H. Falk
"Free-choice learning draws attention to the importance of focusing on each individual's unique, lifelong journey and the role of the individual and his/her social context in determining the direction of that journey"
Learning is a dialogue between the individual and his/her social/cultural and physical environment
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Socio-economic
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Race
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Gender
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Location
*Everyone comes to the table with a different set of life circumstances and experiences
Learning is rarely linear or instantaneous
Socio-cultural view=learning is collaborative & happens through series of dialogues
Free choice learning doesn't mean do the assignment or don't--in a structuresd school environment it simply lends more than one choice and it's a psychological construct
Free-choice represents a bottom-up approach that's more student focused as opposed to previous top-down approaches
How does free-choice learning and it's recent emergence in education reflect society's view of millennials?--previous generations were educated using cookie-cutter methods
Though not traditional role of a teacher, there is a facilitated instruction in most free-choice learning
Cultural capital:
Learning represents a fundamental source of capital in society
*Learning occurs in institutions and at home

1. What are the links between adult education and museum learning?
2. Why is there not integration between museums and adult education?
Learning as a social process
Learning depends on the quality of the experience
Docents and curators should engage adult visitors in their interests so that a "diaological learning" is begun
Experiential Museum Learning:
1. Mental and physical process
2. Takes into account preconceived notions
3. Challenges the visitor
4. Accounts for previous experiences
5. Facilitates knowledge-making
6. Asks stimulating questions
7. Checks impressions
8. Provides time for reflection
Reading No. 4
John Dewey and Adult Learning in Museums
Journal: Adult Learning
David F. Monk
"Learners should be given the space to reflect on their past experiences to challenge the status quo and think critically about new experiences in the future."
SOCIAL
PHYSICAL
PERSONAL
INTERACTIVE LEARNING IS:

As a class we visited the on-going exhibit in the lower level of King's Museum. We were instructed to silently take in the displays for a later opportunity to share what we may have learned with a partner.
This activity:
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Challenged assumptions
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Drew on previous knowledge
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Individuals were focusing on the backgrounds of the people and objects on display
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Processes of how artifacts can function and be utilized for today--manipulation
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Showed that while the object may be important, the personal history behind it is just as important
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Made social learning nearly impossible as we were told to work in silence--how does this effect individual learning styles and preferences?
IN CLASS ACTIVITY
Aberdonians in the Americas


CLASS LECTURE NOTES
PEDAGOGY AND EPISTEMOLOGY: Knowledge & Understanding
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Pedagogy--the "how" of learning
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Epistemology--the "what" of learning
These two are inseparable and between them exists a dynamic tension
How people in education and people in museums think about learning...may be different
Always trying to balance working between knowledge and understanding and pedagogy.
Have to balance key ideas and information (the WHAT) and HOW people. You can't have pedagogy without epistemology! They go hand in hand.
How are people learning?
1. Handling
2. Manipulating
3. Discussing
4. Facilitated by adults
5. Drawing
6. Engaging with objects
7. Reflecting
8. People of all ages--grandparents and grandchildren discussing together (intergenerational learning--trigger family or memories of different generations--often helps build respect and understanding of one anothe.) Helps to re-build relationships that may have become strained.
Jerome Bruner: Ways of mentally representing the world
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Enactive: understanding by doing
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Iconic: understating by using maps, diagrams and pictures
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Symbolic: understanding though spoken and written language and other forms of notation (mathematical, musical, dance…)
Traditionally in formal education: younger classes use a lot of hands on learning, you’re doing something very practical (sinking or floating ships….counting using real money)—Enactive learning. However, lifelong learners are always learning through the active process. Can you provide opportunities to engage with something while showing what they understand from the knowledge they’ve obtained?
Piaget and Vygotsky
Constructivism: knowledge is seen as something which learners actively construct for themselves. In new situations learners build on other previous experiences of learning. Piagetian approaches are based on stages of development in childhood. At different points in your childhood most children will be able to read, write, etc. Making sense of what you know based on something you already knew beforehand
Social Constructivism: knowledge is still seen as something which learners actively construct for themselves but this time in collaboration with others. This approach puts social interaction through language and culture as central to successful learning.
Biggest difference is the notion of SOCIAL—if you work with other people then you can help one another and collaborate to further learning. Together you will have a greater whole of knowledge. Language and culture is a HUGE contributing factor…because it assumes we all come from the same background and have the same base knowledge and understanding.
Learning is not just facts, learning is about affirming self and is a rich emotion-laden experience.
How much should museums provide an opportunity to challenge your already affirmed notions??
Hooper-Greenhill:
Identified difficulties with the way in which the purpose of learning is conceived by Falk and Dierking.
“an ecological approach to culture, with culture defined as… a social mechanism enabling individuals to survive. The purpose of learning is accommodation to society.”
Are museums institutions which prop up a society view? Or are you an institution that challenges those notions?
Museums are so embodied as the cultural elite institutions of the world
Must be about social inclusion, but accommodating to the public?
Who are museums for?
Depending on the museum…you could be private and supported by donors or could be independent and could do what you like. Local authority museum—must follow protocols by local authority.
According to Hooper-Greenhill learning is:
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Idiosyncratic and unpredictable
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Individual and collective (social constructivism)
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Relate and shape individual learning through interactions with others, social spaces, and specific tools for learning. (photographs, text, talking with one another, objects…)
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Search for personal relevance
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Situated knowledge-knowledge that makes sense. Link to physical or subject-related context
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Built upon what learners already know to make prior knowledge deeper
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Rarely involve learning something new entirely
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Result in explanations and knowledge which is provisional—there is an idea that there is a “right” way to learn….thinking goes on and research goes on and things are constantly evolving and changing. Getting people to feel comfortable that things aren’t definitive and can change with time and understanding as knowledge evolves. What we knew 100 years ago is likely very different than what we know today about this thing.
Making of Meaning:
Communities of Practice: people with similar interest; things that people do that are shared. Words that I can use as a teacher are words that are all/most teachers know or ideas/approaches to work.
*Museums often take for granted that everyone exists in the same bubble. Each individual comes from a different context…what’s the best way to approach this point of view for all to understand.
Using these themes to organize an event or display (Generic Learning Outcomes—GLO):
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Knowledge and Understanding
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Skills--communication
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Attitudes and Values—empathy, motivation, opinions, attitudes
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Enjoyment, Inspiration, Creativity
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Activity Behavior and Progression